Auto Stats…Less Freedom?
Quite some time ago Bashiok (who is a forum admin) talked about how stat points are distributed. For the newcomers, stat points are what is used every time you gain a level to help customize your class you are playing. Back in Diablo 2, you gained so many stat points every time you leveled and you could put them in 4 different stats. Strength, Dexterity, Vitality, and Energy. When you put these points in you were basically stuck with them. Havn’t played diablo 2 for quite some time but i think they implented a 1 time stat reset. In Diablo 3, when you gain a level your stats are increased automatically. I’ve heared alot of people complaining about how that will ruin the customizability and freedom but if you really think about it, it won’t. Like Bashiok was saying if you level yourself up as say a fire sorceress and you’re near the end of the game and a melee based sorceress piece drops, you can just pick it up and go. As for the skill points, i’m going to take a wild guess and say their going to let us reset them as we need with of course paying some gold or something else to do it. What do you all think about the auto stat feature?
This entry was posted on March 13, 2011 by drignock. It was filed under Video Games and was tagged with 2011, action, Action role-playing game, auto, auto stats, beginners, blizzard, Blizzard North, BlizzCon, Character class, conference, diablo, Diablo II, Diablo II: Lord of Destruction, Diablo III, diablo2, diablo3, games, Hack and slash, Kotaku, lore, Magic, massive, Massively multiplayer online role-playing game, matters, media, mmorpg, multiplayer, online, pc, Personal computer, playing, points, quest, Recreation, release date, role, rpg, Shopping, skill, skill points, spoiler, Starcraft, statistics, stats, storyline, talent tree, that, video, Video game, Video Games, Wizard, World of Warcraft.